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Why do my .uasset files of a simple UPrimaryDataAsset have a very inflated disk size? - C++ - Epic Developer Community Forums

Why do my .uasset files of a simple UPrimaryDataAsset have a very inflated  disk size? - C++ - Epic Developer Community Forums

Hi all, I have a simple UPrimaryDataAsset that has a single UPROPERTY(): TArray of a USTRUCT() of seven (u)int16’s. Sizeof() gives me the expected size (14 bytes). It has no pointer types or references to other objects. I generate these programmatically and when I want to save one I follow a pretty simple sequence of steps. Make a UPackage with CreatePackage and FullyLoad it. Use NewObject<> to create my primary asset type, setting the package as the outer. I then fill with my data. Let the

C drive losing space fast each time I try to use Unreal Engine although EVERYTHING is on a different drive! - C++ - Epic Developer Community Forums

Solved Please provide all code needed to complete this

Could not load file or assembly 'ClearScriptV8-64.DLL' · Issue #504 · reactjs/React.NET · GitHub

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Low on Disk Space? Here's why when you download from marketplace - Community & Industry Discussion - Epic Developer Community Forums

Creating new uasset files in code/CPP? - C++ - Epic Developer Community Forums

Why do my .uasset files of a simple UPrimaryDataAsset have a very inflated disk size? - C++ - Epic Developer Community Forums

C drive losing space fast each time I try to use Unreal Engine although EVERYTHING is on a different drive! - C++ - Epic Developer Community Forums

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